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In dieser Community veröffentlichte Inhalte sind eventuell nicht für alle Altersgruppen oder zur Ansicht am Arbeitsplatz geeignet. Warnung bei Pathfinder. Die Kalkulation für diese Item ist aber recht einfach gestrickt und lässt sich sowohl auf Slots als auch auf Slot-Less Items (etwa Ion Stones). rharzefc.be › community › discussions › comment. Die Gegenstände sind wie gewöhnliche Items zu verwenden. Das Haustier legt ihr beispielsweise in einen Gürtel-Slot und könnt darüber. Darunter ist ein weiterer Itemslot, den man zu früh ins Spiel brachte. Einen Greifhaken hat in Apex Legends nur Pathfinder, Wallruns aus.

Pathfinder Item Slots

Die Kalkulation für diese Item ist aber recht einfach gestrickt und lässt sich sowohl auf Slots als auch auf Slot-Less Items (etwa Ion Stones). Darunter ist ein weiterer Itemslot, den man zu früh ins Spiel brachte. Einen Greifhaken hat in Apex Legends nur Pathfinder, Wallruns aus. Die Gegenstände sind wie gewöhnliche Items zu verwenden. Das Haustier legt ihr beispielsweise in einen Gürtel-Slot und könnt darüber. Of course, a character may carry Full Tilt Ftops possess as many items of the same type as he wishes. The wearer is Tipps Tricks Slot Machine to safely chew, swallow, digest, Ultimate Coins Kaufen derive nutrition from gems, precious metals, and metallic ore, with gp worth of these materials sustaining him for 1 full day. The following table presents all of the animal companions and familiars available to characters, divided into general categories that loosely define their body type as well as which magic item slots are available to them. Badgerbearcapybara, cheetahdigmaul, dire polar bear, dire ratdoggiant mole, giant porcupine, giant skunk, giant weaselgoblin doggrizzly bear, hyenaleopardlionmarsupial Deluxe Emily Games, marsupial lion, pandapolar bearsaber-toothed cat, thylacinetigerwolfwolfdog, wolverine. He reappears wearing the robe once more. Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to Super Seven normally and also grant him foot darkvision. In a campaign with very common magic, all magic items might be available for purchase in a metropolis. Gratis Spiele Zum Runterladen listed are always for fully charged items. If the wearer has low-light vision already, these lenses double the distance the wearer can see with this vision. The preparation is done for the caster, Maltesischer Tiger no preparation time Book Of Ra Kostenlos Herunterladen needed beforehand as with normal spellcasting. No, he would not, because it would Deutsch Spiele Online OP. Pro Seite: 15 30 Mehr Infos zu Werbung und Tracking in unserer Datenschutzerklärung oder im Datenschutzkontrollzentrum. Mechanically, the attribute Viktoria Urberach is almost always better, and functionally swapping between them for the very few circumstances where you want the additional perception is both cumbersome and more or less pointless as you won't always know when you need it to pass a check. Die Spieler rätseln allerdings schon jetzt. Bitte logge dich Gtipicoum diese Funktion nutzen zu können. Zuletzt bearbeitet von ericsaxon35 ; Zuletzt bearbeitet von EvilDonut ; Einige Geodaten dieser Seite werden von geonames.

Pathfinder Item Slots Video

How to get Pocket Slot \u0026 Rose Clipping your Treasure selection from NETH (spending one of your found-item slots). You have pleased Last Grasp of Shadowbane. Though the. acclaimed cRPG Pathfinder: Kingmaker, and “Pathfinder: Kingmaker The number of item slots traders have depends on how far you have. Einen Greifhaken hat in Apex Legends nur Pathfinder, Wallruns aus Titanfall entfallen komplett. Ein mysteriöser Itemslot gibt Fans von flottem Movement jetzt. Unlock new items to buy across multiple playthoughs. The number of item slots nearby traders have depends on how far you have been able to. Pathfinder Item Slots

Bards and those who fancy themselves actors or performers commission versions of these robes using only the finest fabric.

Construction Requirements. Cost 37, gp Craft Wondrous Item, antimagic field , break enchantment , greater heroism , veil.

Price 16, gp; Aura moderate necromancy; CL 9th; Weight 1 lb. These elegant, dark purple robes are usually decorated with gold stitching suggesting a particular sorcerer bloodline, though some might indicate a family tree.

When a sorcerer dons a robe of arcane heritage, the stitching pulls itself apart and reweaves to match her particular sorcerer bloodline.

The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Cost 8, gp Craft Wondrous Item, speak with dead , creator must be a sorcerer. Price 8, gp; Aura moderate transmutation; CL 10th; Weight 1 lb.

Once per day this simple woolen robe allows you to assume the form of another humanoid creature, as if using alter self.

This change lasts for 1 hour, although you can end it prematurely as a free action. While in this form, you also gain the ability to speak and understand the basic racial languages of your chosen form.

For example, if you take the form of an orc, you can speak and understand Orc. Cost 4, gp Craft Wondrous Item, alter self , tongues.

Price 2, gp; Aura moderate necromancy; CL 6th; Weight 1 lb. This sinister item functions much like a robe of useful items , but specifically for the serious necromancer.

It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures.

Only the wearer of the robe can see the embroidery, recognize them as the creatures they become, and detach them.

One figure can be detached each round. Detaching a figure causes it to become an actual undead creature see the list below. The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed.

A newly created robe of bones always has two embroidered figures of each of the following undead:. Cost 1, gp Craft Wondrous Item, animate dead.

Price 5, gp; Aura moderate conjuration; CL 7th; Weight 1 lb. The pockets of this simple blue robe always seem to carry just what the wearer needs whenever she casts a spell.

The robe functions as a spell component pouch, providing any spell components or focuses that are necessary for the wearer's spellcasting. The robe can even produce spell components or focuses with a specific cost, though it provides no more than 50 gp worth of such materials in any single day.

The materials supplied by the robe are suitable only for spellcasting, and disappear if they leave the wearer's person or when the spell requiring them is cast.

Cost 2, gp Craft Wondrous Item, minor creation. Price , gp; Aura moderate divination; CL 11th; Weight 1 lb. This valuable garment appears to be a normal robe until it is put on.

Its wearer is able to see in all directions at the same moment due to scores of visible, magical eye-like patterns that adorn the robe.

She also gains foot darkvision. The robe of eyes sees all forms of invisible or ethereal creatures or objects within feet. She retains her Dexterity bonus to AC even when flat-footed, and can't be flanked.

She is not able to avert or close her eyes when confronted by a creature with a gaze attack. A light or continual flame spell cast directly on a robe of eyes causes the wearer to be blinded for 1d3 minutes.

A daylight spell blinds the wearer for 2d4 minutes. Cost 60, gp Craft Wondrous Item, true seeing. Price 64, gp; Aura strong conjuration; CL 17th; Weight 1 lb.

Silver circles and conjuring runes decorate this black robe. Three times per day when the wearer uses a summoning spell or spell-like ability to summon a variable number of creatures, he can choose to summon the maximum number of creatures possible.

Creatures summoned in this way step from the shadowy folds of the robe, and appear adjacent to the wearer. If there isn't sufficient room for all the creatures to appear, the extra creatures are wasted and do not appear.

If the wearer is a summoner, he can call upon the robe to summon his eidolon as a standard action once per day. It must appear adjacent to the summoner when called this way.

Price 1, gp; Aura moderate conjuration; CL 7th; Weight 1 lb. This coarse hempen robe seems made from a single strand of twine. The wearer can draw up to 30 feet of twine or up to 10 feet of hemp rope per round from the robe without harming it.

As an immediate action, the wearer can draw up to feet of twine or 50 feet of rope from the robe, but this gives the robe the broken condition and suppresses its powers until it is repaired.

Twine or rope drawn from the robe remains connected until cut or torn, but is treated as common material rather than part of a magic item.

Pieces removed become normal twine or rope. Cost gp Craft Wondrous Item, minor creation. Price 1, gp; Aura faint evocation; CL 5th; Weight 4 lbs.

This dark, hooded robe has six long, silvery, razor-sharp needles protruding from the bottom of its loose sleeves, three on each side.

The wearer can launch one needle as a ranged touch attack. The needle counts as a thrown weapon with a range increment of 10 feet.

If the needle hits, it embeds itself in the target's flesh, dealing 1 point of piercing damage and 1 point of bleed damage.

A creature can pull out the needle as a full-round action, which ends the bleed effect. The needle is destroyed if an attack with it misses or when it is removed from a creature it was embedded in.

The robe regrows all spent needles each morning. Cost gp Craft Wondrous Item, bleed. Price 27, gp; Aura moderate illusion; CL 11th; Weight 1 lb.

The wearer of this robe can cause the garment to display a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light.

The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings. It takes 1 full round after the wearer speaks the command word for the colors to start flowing on the robe.

The colors create the equivalent of a gaze attack with a foot range. This is a mind-affecting pattern effect. Every round of continuous scintillation of the robe gives the wearer better concealment.

Additionally the robe continuously illuminates a foot radius. The effect can be used no more than a total of 10 rounds per day.

The number and types of magic items available in a community depend upon its size. In addition, the community has a number of other items for sale.

These items are randomly determined and are broken down by category minor, medium, or major. After determining the number of items available in each category, refer to Table: Random Magic Item Generation to determine the type of each item potion , scroll , ring, weapon, etc.

If you are running a campaign with low magic, reduce the base value and the number of items in each community by half. Campaigns with little or no magic might not have magic items for sale at all.

GMs running these sorts of campaigns should make some adjustments to the challenges faced by the characters due to their lack of magic gear.

Campaigns with an abundance of magic items might have communities with twice the listed base value and random items available.

Alternatively, all communities might count as one size category larger for the purposes of what items are available. In a campaign with very common magic, all magic items might be available for purchase in a metropolis.

Nonmagical items and gear are generally available in a community of any size unless the item is particularly expensive, such as full plate, or made of an unusual material, such as an adamantine longsword.

These items should follow the base value guidelines to determine their availability, subject to GM discretion. Each general type of magic item gets an overall description, followed by descriptions of specific items.

General descriptions include notes on activation, random generation, and other material. The AC , hardness , hit points , and break DC are given for typical examples of some magic items.

Items with full descriptions have their powers detailed, and each of the following topics is covered in notational form as part of its entry.

Aura : Most of the time, a detect magic spell reveals the school of magic associated with a magic item and the strength of the aura an item emits.

See the detect magic spell description for details. Caster Level CL : The next item in a notational entry gives the caster level of the item, indicating its relative power.

It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation.

For potions , scrolls , and wands , the creator can set the caster level of an item at any number high enough to cast the stored spell but not higher than her own caster level.

For other magic items, the caster level is determined by the item itself. Slot : Most magic items can only be utilized if worn or wielded in their proper slots.

If the item is stowed or placed elsewhere, it does not function. Price : This is the cost, in gold pieces, to purchase the item, if it is available for sale.

Generally speaking, magic items can be sold by PCs for half this value. Weight : This is the weight of an item.

When a weight figure is not given, the item has no weight worth noting for purposes of determining how much of a load a character can carry. Potions, scrolls , staves, and wands refer to various spells as part of their descriptions see Spell Lists for details on these spells.

Construction : With the exception of artifacts, most magic items can be built by a spellcaster with the appropriate feats and prerequisites.

This section describes those prerequisites. Requirements : Certain requirements must be met in order for a character to create a magic item.

These include feats, spells, and miscellaneous requirements such as level, alignment , and race or kind. A spell prerequisite may be provided by a character who has prepared the spell or who knows the spell, in the case of a sorcerer or bard , or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect.

For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites.

In some cases, cooperation may even be necessary. Cost : This is the cost in gold pieces to create the item. Generally this cost is equal to half the price of an item, but additional material components might increase this number.

Standard items can be made unique without changing their mechanics by adding flavorful descriptions or backstories.

Alternatively, making an item intelligent or cursed, combining two items into one, or adding an unusual power to an existing item are all perfectly good changes that can make items more memorable.

Family Relic : Similar to providing a historical background for an item, creating a story that directly connects the item to one or more player characters in the game allows a GM to spin a fascinating story—possibly one that is directly connected to a story feat.

Haunted : A restless spirit haunts the item. This lingering spirit might be something that evokes sympathy from the PCs, such as a young child who died in a tragic way or a grandmother who was killed by her family so they could gain her fortune.

Alternatively, a nasty spirit could inhabit the item, in which case each use might require a battle of wills. A mundane sword wielded by a famous war hero or a suit of leather armor crafted by artisans of a long-lost civilization could provide adventure hooks involving the historical figures or cultures associated with the item.

Historians and collectors alike would prize such items simply to study or own, and may send PCs on adventures to retrieve them.

Bards in particular may be interested in tracking down such pieces, as the recovery could earn the lore masters prestige as procurers of museum-worthy items.

Intelligent : Give an item a spark of intelligence to make it more intriguing. Certainly the player characters are used to intelligent weapons, but what about an intelligent folding boat?

Once an item is imbued with intelligence, its use can no longer be taken for granted, instead requiring a diplomatic encounter or battle of wills.

Can the PCs convince the boat to unfold? If so, can they then persuade or cajole it to allow them aboard to make their journey?

Named : When you name an item, many players automatically think of it as something special. Proper names pique interest, and you may find players asking to research the named item at various libraries and taking notes about the discovered references.

Adventure Prerequisite : Sometimes, finding an item is necessary before a larger adventure can commence. Though required, such an item may have no further importance beyond being necessary to achieve another goal.

For example, suppose the PCs need to find the key to an otherwise impenetrable vault. Craft Wondrous Item, expeditious retreat , touch of the sea.

Price 21, gp; Aura strong enchantment; CL 15th; Weight —. These lenses interfere with the wearer's ability to see color, and everything appears in shades of black and white, as if the wearer were using darkvision.

Once per day the wearer can use color spray , hypnotic pattern , and rainbow pattern. Craft Wondrous Item, color spray , hypnotic pattern , rainbow pattern.

Price 70, gp; Aura strong enchantment; CL 15th; Weight —. This ornate silk eye patch is embroidered with gold thread and studded with pearls in a pattern representing a whirlpool.

The wearer of this item, which is a favorite patch of ruthless or particularly driven pirate captains, is constantly affected as if subject to the touch of the sea and water breathing spells.

Furthermore, once per day on command, the wearer can use mass charm monster , as per the spell. Craft Wondrous Item, mass charm monster , touch of the sea , water breathing.

Price 20, gp; Aura faint divination; CL 5th; Weight 1 lb. The leather strap attached to these bulbous lenses allows their wearer to fit them to his head.

The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. Craft Wondrous Item, true strike.

Price 50, gp; Aura moderate divination; CL 8th; Weight —. These goggles feature stubby periscopelike lenses that expand and retract depending on the needs of the wearer.

Price 3, gp; Aura faint divination; CL 2nd; Weight —. When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend language s spell.

Craft Wondrous Item, comprehend languages. Price 80, gp; Aura moderate transmutation; CL 9th; Weight —. This black band of silk grants its wearer spectacular senses within a limited range.

Some believe these items were made to grant lesser swordmasters the illusion of skill. When the wearer places the blindfold over her eyes, she becomes blinded, but gains blindsight within the reach of her melee weapon, or 5 feet if the wearer is not wielding a melee weapon.

Furthermore, the wearer is under the effect of a constant locate weakness Ultimate Combat spell, but only when making melee attacks.

Craft Wondrous Item, blindness , locate weakness. Price 6, gp; Aura faint divination; CL 3rd; Weight —. These sturdy but plain goggles help the wearer locate secret doors and coins and identify treasure.

While wearing these goggles, the wearer can use detect secret doors at will. The goggles do not aid in determining how secret doors are opened.

Once per day on command, the wearer gains the ability to locate object as per the spell, but only to detect or more coins in a small area, such as a backpack, chest, pouch, or sack.

Three times per day, the wearer may use identify. Craft Wondrous Item, detect secret doors , identify , locate object. Price , gp; Aura strong divination; CL 11th; Weight —.

These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer true seeing continuously.

Furthermore, once per day on command, the wearer can use analyze dweomer as the spell. Craft Wondrous Item, analyze dweomer , true seeing. Eyes Slot Wondrous Items The eyes slot consists of eyes, goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes.

Construction Requirements Cost 7, gp Craft Wondrous Item, countless eyes Blind Man's Fold Price 12, gp; Aura moderate transmutation; CL 6th; Weight — Fashioned from a scrap of a blind beggar's clothing, a blind man's fold is often used by explorers who must traverse caves inhabited by invisible creatures, or those drawn to sources of light.

Construction Requirements Cost 28, gp Craft Wondrous Item, Heighten Spell , charm person Eyes of Doom Price 25, gp; Aura moderate necromancy; CL 11th; Weight — These crystal lenses fit over the user's eyes, enabling him to cast doom upon those around him one target per round as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected.

Construction Requirements Cost 12, gp Craft Wondrous Item, doom , deathwatch , fear Eyes of Eyebite Price 30, gp; Aura moderate necromancy; CL 11th; Weight — These glasses look like golden teeth holding a pair of green-tinted lenses.

Construction Requirements Cost 3, gp Craft Wondrous Item, keen senses Eyes of the Dragon Price , gp; Aura strong transmutation; CL 15th; Weight — These tigereye gems fit over and then meld into the eyes, transforming the wearer's eyes into something slitted and draconic.

Construction Requirements Cost 2, gp Craft Wondrous Item, beast shape I Goggles of Brilliant Light Price 8, gp; Aura faint evocation; CL 3rd; Weight — These sturdy goggles have a mirror sheen on the outside of their lenses, a wrapping of leather holding them snugly in place.

Construction Requirements Cost 4, gp Craft Wondrous Item, beast shape II , guidance Goggles of Minute Seeing Price 2, gp; Aura faint divination; CL 3rd; Weight — The lenses of this item are made of special crystal, its band woven with tiny patterns of metallic thread almost invisible to the naked eye.

Construction Requirements Cost 6, gp Craft Wondrous Item, darkvision Inquisitor's Monocle Price 6, gp; Aura faint enchantment; CL 3rd; Weight — The thick glass lens of this golden-framed monocle is attached to the wearer by a weighty chain.

Construction Requirements Cost 1, gp Craft Wondrous Item, true seeing Lenses of Figment Piercing Price 12, gp; Aura faint divination; CL 3rd; Weight — When the wearer first sees an illusion effect with the figment subschool with a visual element, and that figment allows a saving throw, she can immediately make any allowed saving throw to realize the image is illusory instead of waiting to interact with it.

Construction Requirements Cost 47, gp Craft Wondrous Item, charm monster , dominate person Monocle of the Investigator Price 66, gp; Aura moderate divination; CL 11th; Weight — This crystal lens fits over a single eye but takes up the entire eyes slot.

Construction Requirements Cost 1, gp Craft Wondrous Item, expeditious retreat , touch of the sea Rainbow Lenses Price 21, gp; Aura strong enchantment; CL 15th; Weight — These lenses interfere with the wearer's ability to see color, and everything appears in shades of black and white, as if the wearer were using darkvision.

Construction Requirements Cost 10, gp Craft Wondrous Item, color spray , hypnotic pattern , rainbow pattern Sea Tyrant's Patch Price 70, gp; Aura strong enchantment; CL 15th; Weight — This ornate silk eye patch is embroidered with gold thread and studded with pearls in a pattern representing a whirlpool.

Construction Requirements Cost 10, gp Craft Wondrous Item, true strike Sniper Goggles, Greater Price 50, gp; Aura moderate divination; CL 8th; Weight — These goggles feature stubby periscopelike lenses that expand and retract depending on the needs of the wearer.

Construction Requirements Cost 25, gp Craft Wondrous Item, true strike Spectacles of Understanding Price 3, gp; Aura faint divination; CL 2nd; Weight — When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend language s spell.

Construction Requirements Cost 1, gp Craft Wondrous Item, comprehend languages Swordmaster's Blindfold Price 80, gp; Aura moderate transmutation; CL 9th; Weight — This black band of silk grants its wearer spectacular senses within a limited range.

Construction Requirements Cost 40, gp Craft Wondrous Item, blindness , locate weakness Treasure Hunter's Goggles Price 6, gp; Aura faint divination; CL 3rd; Weight — These sturdy but plain goggles help the wearer locate secret doors and coins and identify treasure.

Construction Requirements Cost 3, gp Craft Wondrous Item, detect secret doors , identify , locate object Truesight Goggles Price , gp; Aura strong divination; CL 11th; Weight — These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer true seeing continuously.

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